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Daz3d animate
Daz3d animate







daz3d animate

You can also adjust the F/Stop to give you a shallower or wider depth of field - this is similar to adjusting a camera’s aperture.Select the Camera, and in your Camera settings, adjust the focal distance so the green line lines up with the part of your character you want in focus. In your perspective view, you’ll see where the focal plane is. On the right-hand side, select both your camera and character and press CTRL+F.By keeping one viewport on your camera and the other in perspective view, you can see what your camera is capturing while you adjust it. In the top left corner, go to Window > Viewports > Top and Bottom. Next, we need to set the focal plane - the area that’s supposed to be in focus.Go back to the Parameters tab to your Camera settings and turn Depth of Field ON.So let’s go ahead and turn on depth of field. The embers load in a large container, which you can move or scale if you’d like to adjust where the particles sit around your character.Īt this point, you can change your viewport to Iray to see how the character will render out, but keep in mind that you won’t be able to see the effect of the longer focal length yet because, by default, the cameras don’t render depth of field.

daz3d animate

Jay uses the FS Ember Large Scatter in MMX Fire and Smoke for Iray, which consists of a single particle on a plane with multiple instances, making it easy on the geometry.

  • Click the Smart Content tab and navigate to your particles.
  • You can also select both the character and camera and press CTRL+F to frame up both objects in your viewport (or use the second to last icon on your viewport, the one that looks like a square).
  • Switch back to Perspective View (you can also turn off the aspect frame if you’d like).
  • Then, adjust where your character sits in the frame to get the shot you want. The longer your focal length is, the shallower your depth of field gets, and that’s what’s going to make your particle effects more pronounced. Change the Focal Length from the default 65 to something like 200.
  • With the camera selected, go to the Parameters tab and Camera settings.
  • Click the icon to the right of the viewport dropdown and select Show Aspect Frame.
  • This will make it so when you change your viewport to Camera, it will look very similar to your Perspective View.

    daz3d animate

  • In the top left corner, click Create > New Camera, and in the new dialog box, click Copy Active View > Accept.
  • daz3d animate

    Next, let’s set up the camera and particles. Using the Tree Giant Mega Bundle, Jay has already set up his character and given him a pose.









    Daz3d animate