

You can also adjust the F/Stop to give you a shallower or wider depth of field - this is similar to adjusting a camera’s aperture.Select the Camera, and in your Camera settings, adjust the focal distance so the green line lines up with the part of your character you want in focus. In your perspective view, you’ll see where the focal plane is. On the right-hand side, select both your camera and character and press CTRL+F.By keeping one viewport on your camera and the other in perspective view, you can see what your camera is capturing while you adjust it. In the top left corner, go to Window > Viewports > Top and Bottom. Next, we need to set the focal plane - the area that’s supposed to be in focus.Go back to the Parameters tab to your Camera settings and turn Depth of Field ON.So let’s go ahead and turn on depth of field. The embers load in a large container, which you can move or scale if you’d like to adjust where the particles sit around your character.Īt this point, you can change your viewport to Iray to see how the character will render out, but keep in mind that you won’t be able to see the effect of the longer focal length yet because, by default, the cameras don’t render depth of field.

Jay uses the FS Ember Large Scatter in MMX Fire and Smoke for Iray, which consists of a single particle on a plane with multiple instances, making it easy on the geometry.


Next, let’s set up the camera and particles. Using the Tree Giant Mega Bundle, Jay has already set up his character and given him a pose.
